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Spelunky
fluffy
11/04/11, 16:13
0
Other than that I can't say I've seen much good and polished in it but it seems like it might have the capability. I think Anna Anthropy used to use it for her experimental genderbending angstfests, for example.
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Has there ever been a mad scientist sim?
(Binro the Heretic)
11/01/11, 00:37
RE: Has there ever been a mad scientist sim?
(Tasso)
11/01/11, 23:37
RE: Has there ever been a mad scientist sim?
(poorwill)
11/02/11, 14:04
What I'm looking for:
(Binro the Heretic)
11/02/11, 17:21
That's a Frankenstein simulator rather than generic mad-scientist.
(NotW)
11/02/11, 20:56
Has anyone here ever used Game Maker from YoYo games?
(Binro the Heretic)
11/04/11, 15:49
Spelunky
(fluffy) 11/04/11, 16:13
It can produce good games, but...
(Aquillion)
11/05/11, 14:25
Maybe a quick proto with Flash or something?
(Meerkat)
11/05/11, 15:32
I've been making my own games since the Commodore 64 days.
(Binro the Heretic)
11/05/11, 16:22
Do you have any experience with Unity?
(JimProfit)
11/05/11, 16:33
Never heard of it.
(Binro the Heretic)
11/05/11, 17:47
http://unity3d.com/
(JimProfit)
11/05/11, 18:15
Why involve money?
(Meerkat)
11/04/11, 18:13
I think it should work like wealth in Rogue Trader
(Tasso)
11/04/11, 21:22
RE: Why involve money?
(Ringo_ate_my_baby)
11/05/11, 01:15
How about as a difficulty level?
(Binro the Heretic)
11/05/11, 09:23
Maybe scratch easy and make a "sandbox" mode instead.
(Meerkat)
11/05/11, 15:28
the real life analog would be "become a plastic surgeon, move to Tampa."
(kingofthenothing)
11/05/11, 00:39
There are literally thousands of games like that
(Noober)
11/05/11, 12:27
Mad Doctor for the Commodore 64. NT
(Nixoleon)
11/05/11, 15:53
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