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|A couple of things I didn't like about 'RDR' (spoilers) |
Philip Gibbons 06/29/10, 15:07
|So I finished 'Red Dead Redemption' a couple weeks ago, and I had a blast doing it. But there were a couple of things that I didn't like about the game. |
One thing I noticed was that missions didn't vary too much. Aside from a few early exceptions like cattle herding and racing (all a pain in the ass, by the way) missions seemed to have this sense of sameness to them. I would ride with a guy to a location, arrive, take cover, and shoot a bunch of dudes. Then in the next mission I would do the same thing. Occasionally there would be a gatling gun to blast armies of enemies Jose Wales style, but overall I couldn't help but feel that the game was lacking in this area. The minigames and the side tasks were more engaging than the story missions. Of course the story itself was amazing, so that helped a bit.
Another thing was Stranger tasks - they would have been better if there were multiple decisions that could lead to different outcomes. Sure there was the occasional moral decision like when you could shoot the Prohibitionist or warn him (or ignore the cannibal or shoot him), but what about the lying pregnant woman in the church? Why couldn't I go confront her after the guy she was accusing said he'd never heard of her? I checked in a couple of places, and it looks like the only outcome is that he dies and the woman gets away with your money. Same thing with the sick woman dying in the wilderness... it would have been nice if I had the option of giving her a ride back to town.
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